Successful Micromanagement in Information Technology Part 3: Remove Ineffective Players
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Successful Micromanagement Series Continued
Since the last post in the Successful Micromanagement Series, I’ve been struggling with how to convey the third part of successful micromanagement without sounding like a Al “Chainsaw” Dunlap. After all, how can you tell someone that potentially firing/laying-off people is an essential part of any success without sounding like a callus jerk?
Suddenly, it hit me! Removing ineffective players from your team is not really about the bottom line. Certainly, they have been ineffective in the project to date, and have cost the project (and company dearly). However, if you are in the business of cutting teams for the sake of cutting teams… You are really in the wrong business.
Instead of the bottom line, removing ineffective players is ultimately supporting your team. It is another method of generating momentum with the team. It is another success for the team. Ineffective players are not well liked on any team that is struggling to produce results. Often times, I’ve experienced teams with relatively few ineffective players dragging down the entire team. In other words, one ineffective player can drag down a team of 10 people!
That being said, it is imperative to remove the ineffective players from any team as quickly as possible. The productivity of the rest of the team will increase significantly! They will see this increase in producing results, and the team will be even more solidified.
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